Then, one fold at a time, the strange and beautiful shape is revealed to be a straightforward sheet of paper as the player works backward through it. A linear path from entrance to exit folds inward in ways that are intricate, compact and mystifying. Beating the game is unfolding the origami, seeing how a flat sheet of paper can eventually become a delicate crane and back again.Ĭyan’s games offer an environment that appears limited at first - an island in Myst, a sphere of Arizona desert in Obduction - only to then perform the level design equivalent of origami. Instead, it’s very deliberately bringing back the rhythm and logic of how Cyan used to make adventure titles in the ’90s and early 2000s. Obduction doesn’t try to approach puzzling from a specific logical angle, like The Witness, nor does it rely on character and dialogue to pull the player along like Firewatch. That pedigree is apparent from the bottom up, from alternately elegant and infuriating puzzles to vistas that provoke genuine surprise and wonder.Ĭyan’s new game isn't like any of the recent string of walking/thinking games. Obduction is the first adventure puzzle game from developer Cyan, the creators of Myst, since that franchise wound down in 2005 with Myst 5 : End of Ages. The town of Hunrath is displaced in time and space, a jumble of both the old and the new as well as the familiar and the exotic.
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